Hi, I'm Ryan
I am a game developer based in Seattle with over two years of experience in Unity and a decade of experience in the software industry. I specialize in programming juicy movement mechanics, crafting intuitive levels, and designing rewarding puzzles. I am currently pursuing a job in the games industry, so feel free to connect.

Game Projects

Star Chef
Class Project, 2024
Star Chef was my team's capstone project for University of Washington's Game Design certificate program. I collaborated with a team of 6, where I was the tech lead / architect of the project. The game is a hybrid cooking-rhythm game where each rhythm section represents a step of a recipe.

Rise of the Round Wrecker
Jam Game, 2023
Rise of the Round Wrecker is a short platformer made for the Metroidvania Month 20 jam, where it placed 2nd in enjoyment and 4th overall. You play as a ball that grows larger as it collects power ups, allowing it to ground pound to break larger and larger blocks to explore more of the world.