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Hi, I'm Ryan

I am a game developer based in Seattle with over two years of experience in Unity and a decade of experience in the software industry. I specialize in programming juicy movement mechanics, crafting intuitive levels, and designing rewarding puzzles. I am currently pursuing a job in the games industry, so feel free to connect.

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Game Projects

Flipping Phantom

Personal project
2023 (Jam version) - Now
 

 

Flipping Phantom began life as my submission for Scream Jam 2023, where it placed 5th overall out of 485 entries. The core concept is a puzzle platformer where the player cannot jump, but can phase into the ground where gravity is reversed.

Flipping Phantom Gameplay
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Star Chef

Class Project, 2024
 
Star Chef Gameplay

 

Star Chef was my team's capstone project for University of Washington's Game Design certificate program. I collaborated with a team of 6, where I was the tech lead / architect of the project. The game is a hybrid cooking-rhythm game where each rhythm section represents a step of a recipe.

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Rise of the Round Wrecker

Jam Game, 2023
 

 

Rise of the Round Wrecker is a short platformer made for the Metroidvania Month 20 jam, where it placed 2nd in enjoyment and 4th overall. You play as a ball that grows larger as it collects power ups, allowing it to ground pound to break larger and larger blocks to explore more of the world.

Rise of the Round Wrecker Gameplay
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