Hi, I'm Ryan
I am a game developer based in Seattle with over two years of experience in Unity and a decade of experience in the software industry. I specialize in programming juicy movement mechanics, crafting intuitive levels, and designing rewarding puzzles. I am currently pursuing a job in the games industry, so feel free to connect.

Game Projects

Flipping Phantom
Solo Dev project
2023 (Jam version)
2024 - Present (Full Steam release)
Flipping Phantom began life as my submission for Scream Jam 2023, where it placed 5th overall out of 485 entries. The core concept is a puzzle platformer where the player cannot jump, but can phase into the ground where gravity is reversed. In 2024 I returned to the project and began expanding it for a full release on steam, coming in the near future.

Star Chef
Class Project, 2024
Star Chef was my team's capstone project for University of Washington's Game Design certificate program. I collaborated with a team of 6, where I was the tech lead / architect of the project. The game is a hybrid cooking-rhythm game where each rhythm section represents a step of a recipe.

Rise of the Round Wrecker
Jam Game, 2023
Rise of the Round Wrecker is a short platformer made for the Metroidvania Month 20 jam, where it placed 2nd in enjoyment and 4th overall. You play as a ball that grows larger as it collects power ups, allowing it to ground pound to break larger and larger blocks to explore more of the world.